This introduces a new widget for transforming objects on multiple axes, the ability to change the size of the transform handle in the viewer using hotkeys, and updated pivot point control enabling you to move the pivot without moving your geometry. The new 3D transform handles in Nuke now match those in Katana, making it seamless when working between the two applications. These improvements make it quick and easy to work in Nuke’s 3D system, making it easier to place 3D objects exactly where you want them, directly in the Viewer. 3D UXįor Nuke 13.1, we’ve completely redesigned Nuke’s 3D handles, making them more user friendly, extending the functionality, and bringing them up to the standards of other 3D applications. See Visualizing Unreal Scenes in NukeX (Beta) for instructions for downloading and installing Nuke Server. You must also first install an Unreal-side plug-in called Nuke Server. In order to use Unreal Reader, you will require a NukeX or Nuke Studio license. Under the hood, UnrealReader wraps Unreal’s Movie Render Queue system to provide an interactive compositing-oriented workflow directly inside the Nuke toolset. UnrealReader connects over a TCP/IP connection, allowing Unreal Editor to be running on the same machine as Nuke or on another machine, even across different operating systems. UnrealReader synchronizes Nuke with a Sequence in your Unreal Map and streams render passes directly into Nuke. UnrealReader makes it quick and easy for compositors to generate live renders from Unreal Engine and control the results in Nuke, by breaking objects into layers, separating passes, building environment maps, and tweaking shot framing. UnrealReader is a new NukeX node that connects Nuke to Unreal Editor. Note:See the navigation bar on the left for links to specific release notes by version. This page provides an overview of the updates included in Nuke, Nuke Studio, and Hiero 13.1. What's New in Nuke, Nuke Studio, and Hiero 13.1
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